Civilization beyond earth background4/18/2023 ![]() ![]() The eight all-human faction choices, based on hypothetical future-Earth alliances like the Pan-Asian Cooperative and the Slavic Federation, are unexciting each has a small bonus to espionage or city growth or what have you, and you get to select from an extra menu of similar bonuses to layer on top of the cultural one (such as additional cash or culture generation), so there’s some decent customization there. Let’s take a look at the test system and then see what Fireaxis, which is owned by triple-A publisher Take-Two Interactive, was able to do on this game title when it comes to overall performance and the Mantle API.A game of Beyond Earth begins with your spaceship landing and founding a colony, equipped with a minor starting bonus of your choosing that smartly removes the first few turns of tapping “next” until you build that first worker or soldier or basic building and allows you to get to the next decision. We will be testing at 3840×2160, 2560×14×1080 with 8X MSAA and Ultra image quality settings. After some light work in Microsoft Excel we were able to break out the Frame Per Second (FPS) scores that gamers are more accustomed to. You can’t test Mantle with FRAPS, so we utilized the games built-in benchmark utility that gives you the frame times. We of course will be running both cards with DirectX 11 and then the AMD cards with the Mantle API. We were able to get early access to Civilization: Beyond Earth (Build 1.0.0.574) and figured that we can do a little AMD versus NVIDIA to see who has the best video card performance in this game title. In the long run, we expect Mantle to drive the design of future graphics APIs, and by investing in it now, we are helping to create an environment which is more favorable to us and to our customers. Over time, we expect the bug rate for Mantle to be lower than D3D or OpenGL. The reduced CPU usage also means that background tasks are much less likely to interfere with the games performance, in all cases.įinally, the smallness and simplicity of the Mantle driver means that it will not only be more efficient, but also more robust. This is particularly important given that many of these systems are laptops and tablets. On GPU-limited systems, performance may not improve, but there will still be a considerable drop in power consumption. ![]() ![]() As a result, players with high-end GPUs will have a much crisper and smoother experience than they had before, because their machines will no longer be held back by the CPU. In April 2014 Fireaxis made the following statement about Mantle:īy reducing the CPU cost of rendering, Mantle will result in higher frame rates on CPU-limited systems. One of those features is that Firaxis Games became a development partner with AMD and us using the Mantle API for this game title. The similarities pretty much stop there though as Beyond Earth has new units, new victories, a completely new tech tree, new leaders, new civilizations and a handful of things under the hood that are also brand spanking new. If you liked Civilization V you will most likely be a fan of Beyond Earth as it uses the same game engine and mechanics. Check out the Civilization: Beyond Earth intro cinematic below. This means you get to explore and colonize an alien planets to create a new civilization in space. Civilization: Beyond Earth reimagines the expansive franchise in a new sci-fi setting where you are part of an expedition sent to find a home beyond Earth. Sid Meiers Civilization: Beyond Earth – AMD DX & Mantle Versus NVIDIA DXĬivilization is without a doubt one of the most successful strategy games ever released and chances are you are anticipating the release of Civilization: Beyond Earth this week.
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